FTN12: FutoIn Async API Version: 1.16DV Date: 2026-08-13 Copyright: 2014-2026 FutoIn Project (http://futoin.org) Authors: Andrey Galkin
State interface for better compatibility with ABI.asi.copyFrom() idea;State interface convention;Mutex and ThrottleLimiter primitiveThis interface was initially born as a secondary option for the FTN6 Executor
concept. However, it quickly became clear that async, reactor, proactor, light
threads, etc. should be the base of scalable high performance server
implementations and light clients, even though it is sometimes more difficult
for understanding and/or debugging. Later that has been confirmed multiple times
with all sorts of modern async functionality, including its iconic async/await
pattern. The traditional synchronous program flow becomes an addon on top of
asynchronous base for legacy code and/or too complex logic. Academic and
practical research in this direction was started in field of cooperative
multitasking back in XX century.
Program flow is split into non-blocking execution steps, represented with execution callback function. Processing Unit (eg. CPU) halting/ spinning/switching-to-another-task is seen as a blocking action in program flow. Execution of such fragments is partially ordered.
Any step must not call any of blocking functions, except for synchronization with guaranteed minimal period of lock acquisition. Note: under minimal period, it is assumed that any acquired lock is immediately released after action with O(1) complexity and no delay caused by programmatic suspension/locking of the executing task.
Every step is executed sequentially. A successful result of any step becomes the input for the following step.
Each step can have own error handler. Error handler is called, if
AsyncSteps.error() is called within step execution or any of its sub-steps.
A typical behavior of such handler is to override the error and to continue, or
to make cleanup actions and complete job with the error still pending.
Each step can have own sequence of sub-steps. Sub-steps can be added only during that step execution. Sub-step sequence is executed after current step execution is finished.
If there are any sub-steps added then the current step must not call
AsyncSteps.success() or AsyncSteps.error(). Otherwise, InternalError
is raised.
It is possible to create a special "parallel" sub-step and add independent sub-steps to it. Execution of each parallel sub-step is start interleaved way. The parallel step completes with success when all sub-steps complete successfully. If error is raised in any sub-step of the parallel step then all other sub-steps are canceled.
Out-of-order cancel of execution can occur by a timeout, execution control engine decision (e.g. Invoker disconnect), or a failure in the sibling parallel steps. Each step can install custom on-cancel handler to free up resources and/or cancel external jobs. After cancel, it must be safe to destroy the AsyncSteps object.
AsyncSteps must be used in Executor request processing. The same [root] AsyncSteps object must be used for all asynchronous tasks within a given request processing.
AsyncSteps may be used by the FTN7 Invoker implementation.
AsyncSteps may support derived classes in implementation-defined way. A typical use case: functionality extension (e.g. request processing API).
For performance reasons, it is may be more efficient to initialize AsyncSteps with many business logic steps platform-specific AsyncSteps cloning/duplicating, but this ideas has not really much use and is deprecated now.
When AsyncSteps (or derived) object is created all steps are added sequentially
in the Level 0 through the add(), parallel() or loop API. Note: each
parallel() is seen as a step.
After AsyncSteps execution is initiated, each step of the Level 0 is executed. All sub-steps are added in the Level n+1. Example:
add() -> Level 0 #1
add() -> Level 1 #1
add() -> Level 2 #1
parallel().add() -> Level 2 #2
add() -> Level 2 #3
parallel().add() -> Level 1 #2
add() -> Level 1 #3
parallel() -> Level 0 #2
add() -> Level 0 #3
Execution cannot continue to the next step of the current Level until all sub-steps of nested levels are executed.
The execution sequence would be:
Level 0 add #1
Level 1 add #1
Level 2 add #1
Level 2 parallel #2
Level 2 add #3
Level 1 parallel #2
Level 1 add #3
Level 0 parallel #2
Level 0 add #3
Due to nonlinear programming, classic try/catch blocks are converted into execute-onerror pairs. Each added step may have its custom error handler. If such error handler is not specified then the control is passed to lower Level error handler. If none is defined then execution is aborted.
Example:
add( -> Level 0
func( asi ){
print( "Level 0 func" )
add( -> Level 1
func( asi ){
print( "Level 1 func" )
asi.error( "myerror" )
},
onerror( asi, error ){
print( "Level 1 onerror: " + error )
asi.error( "newerror" )
}
)
},
onerror( asi, error ){
print( "Level 0 onerror: " + error )
asi.success( "Prm" )
}
)
add( -> Level 0
func( asi, param ){
print( "Level 0 func2: " + param )
asi.success()
}
)
The output would be:
Level 0 func
Level 1 func
Level 1 onerror: myerror
Level 0 onerror: newerror
Level 0 func2: Prm
In a synchronous way, it would look like:
variable = null
try
{
print( "Level 0 func" )
try
{
print( "Level 1 func" )
throw "myerror"
}
catch ( error )
{
print( "Level 1 onerror: " + error )
throw "newerror"
}
}
catch( error )
{
print( "Level 0 onerror: " + error )
variable = "Prm"
}
print( "Level 0 func2: " + variable )
Very often, error handler creates an alternative complex program path which
requires own async operation. Therefore, such error handler must accept
asi.add() as an implicit asi.success() override.
If steps are added inside error handler they must remain on the same async stack level while error handler itself gets removed.
Example:
add( -> Level 0
func( asi ){
print( "Level 0 func" )
add( -> Level 1
func( asi ){
print( "Level 1 func" )
asi.error( "first" )
},
onerror( asi, error ){
print( "Level 1 onerror: " + error )
asi.add( -> Level 2
func() {
print( "Level 2 func" )
asi.error( "second" );
},
onerror( asi, error ) {
print( "Level 2 onerror: " + error )
}
)
}
)
},
onerror( asi, error ){
print( "Level 0 onerror: " + error )
}
)
The output would be:
Level 0 func
Level 1 func
Level 1 onerror: first
Level 2 func
Level 2 onerror: second
Level 0 onerror: second
Note: the "Level 1 onerror" is not executed second time!
Very often, execution of step cannot continue without waiting for some external
event, like input from network or disk. It is forbidden to block execution in
such event waiting. As a solution, there are special setTimeout() and
setCancel() API methods.
Example:
add(
func( asi ){
socket.read( function( data ){
asi.success( data )
} )
asi.setCancel( function(){
socket.cancel_read()
} )
asi.setTimeout( 30_000 ) // 30 seconds
},
onerror( asi, error ){
if ( error == timeout ) {
print( "Timeout" )
}
else
{
print( "Read Error" )
}
}
)
The definition of the parallel steps aborts execution, if any of the pallel steps fails. To avoid excessive time and resources spent on other steps, there is a concept of canceling sibling steps execution similar to the timeout above.
Example:
asi.parallel()
.add(
func( asi ){
asi.setCancel( function(){ ... } )
// do parallel job #1
asi.state()->result1 = ...;
}
)
.add(
func( asi ){
asi.setCancel( function(){ ... } )
// do parallel job #1
asi.state()->result2 = ...;
}
)
.add(
func( asi ){
asi.error( "Some Error" )
}
)
asi.add(
func( asi ){
print( asi.state()->result1 + asi.state->result2 )
asi.success()
}
)
This is a deprecated concept, which can be used in some only niche optimizations. Therefore, it may not be supported in all implementations.
In long living applications the same business logic may be reused multiple times during execution. This applies only to same level sub-steps.
In a REST API server example, complex business logic can be defined only once and stored in a kind of AsyncSteps object repository. On each request, a reference object from the repository would be copied for actual processing with minimal overhead for sub-steps initialization.
However, there would be no-to-little performance difference in sub-step definition unless its callback function is also created at initialization time, but not at parent step execution time (the default concept). So, it should be possible to predefine those as well and copy during step execution. Copying steps must also involve copying of the state variables, which are not set in the target state.
Example:
AsyncSteps req_repo_common;
req_repo_common.add(func( asi ){
asi.add( func( asi ){ ... } );
asi.copyFrom( asi.state().business_logic );
asi.add( func( asi ){ ... } );
});
AsyncSteps req_repo_buslog1;
req_repo_buslog1
.add(func( asi ){ ... })
.add(func( asi ){ ... });
AsyncSteps actual_exec = copy req_repo_common;
actual_exec.state().business_logic = req_repo_buslog1;
actual_exec.execute();
However, this approach only makes sense for deep performance optimizations.
asi.success()If there are no sub-steps added, no timeout set and no cancel handler set then
implicit asi.success() call is assumed to simplify code and increase
efficiency of steps execution. However, such approach does not apply to the
error handlers!
asi.add(func( asi ){
doSomeStuff( asi );
})
asi.waitExternal() Shortcut for Empty Cancellation HandlerAs in many cases it's required to wait for external event without any additional
conditions, the general approach appeared to be adding an empty cancel handler.
To avoid that, an explicit asi.waitExternal() API is provided.
Predefined state variables:
Implementation may replace state variables with specific State object API.
The error code is not always descriptive enough, especially, if it can be
generated in multiple places. As a convention, special error_info state field
should hold descriptive information of the last error. Therefore, asi.error()
is extended with optional parameter error_info.
The last_exception state variables may hold the last exception object caught,
if feasible to implement. It should be populated with thrown FutoIn error
objects as well.
Almost always, program flow is nonlinear, and loops are required.
Basic princips of the async loops:
asi.loop( func( asi ){
call_some_library( asi );
asi.add( func( asi, result ){
if ( !result )
{
// exit loop
asi.break();
}
} );
} )
Inner loops and identifiers:
// start loop
asi.loop(
func( asi ){
asi.loop( func( asi ){
call_some_library( asi );
asi.add( func( asi, result ){
if ( !result )
{
// exit loop
asi.continue( "OUTER" );
}
asi.success( result );
} );
} );
asi.add( func( asi, result ){
// use it somehow
asi.success();
} );
},
"OUTER"
)
Loop n times.
asi.repeat( 3, func( asi, i ){
print( 'Iteration: ' + i )
} )
Traverse through a list:
asi.forEach(
[ 'apple', 'banana' ],
func( asi, index, v ){
print( index + ". " + v )
}
)
Traverse through a map:
asi.forEach(
[ 'apple', 'banana' ],
func( asi, k, v ){
print( k + " = " + v )
}
)
Normal loop termination is performed either by a loop condition (e.g.
asi.forEach(), asi.repeat()) or by asi.break() call. Normal termination is
seen as an implicit asi.success() call.
Abnormal termination is possible through asi.error(), including timeout, or
external asi.cancel(). Abnormal termination is seen as a asi.error() call.
A good library calling convention has never been provided, and each use case in the field is unique. The following recommendations are provided, begging with FTN12 v1.15.
asi.successStep() to return any variables.asi.setCancel(), asi.setTimeout() and asi.waitExternal must only be
called in the sub-steps added by the library function;as.add()
internally for any operation with side effects to ensure correct order of
operations.The library calls inside the current project boundaries may deviate from such guidelines for efficiency of operations.
If any of API identifiers clashes with one of reserved words or has illegal symbols then implementation-defined name mangling is allowed, but with the following guidelines in priority.
Predefined alternative method names, if the default matches language-specific reserved keywords:
Although AsyncSteps are designed for single-thread operation, synchronization between executing instances is still necessary.
As with any multi-threaded application, multistep cases may also require synchronization to ensure that no more than N steps enter the same critical section which spans over several fragments (steps) of the asynchronous flow.
Implemented as Mutex class.
For general stability reasons and protection of self-DoS, it may be required to limit number of steps allowed to enter a critical section within time period.
Implemented as Throttle class.
A special asi.sync(obj, step, err_handler) shortcut API is available to
synchronize against any object supporting synchronization protocol with pattern
obj.sync(asi, step, err_handler).
Synchronization object is allowed to add own steps and is responsible for adding the requested sub-steps under protection of the provided synchronization. Synchronization object must correctly handle canceled execution and possible errors.
Incoming success parameters must be passed to the critical section step. Resulting success parameters must be forwarded to the following steps like there is no critical section logic.
All synchronization implementations must either allow multiple re-entrance of the same AsyncSteps instance or properly detect and raise error on such event.
All implementations must correctly detect parallel flows in the scope of a single AsyncSteps instance and treat each as a separate one. None of paralleled steps should inherit the lock state of its parent step.
Deadlock detection is optional and is not mandatory required.
It may be required to limit the maximum number of pending AsyncSteps flows. If overall queue limit is reached then new entries must get the predefined "DefenseRejected" error.
Request processing stability requires to limit both simultaneous connections and
request rate. Therefore, a special synchronization primitive Limiter wrapping
Mutex and Throttle is introduced to impose combined limits.
Sometimes, it's required to return a value after inner steps are executed. It leads to code like:
value = 123;
asi.add( subStep );
asi.add( ( asi ) => asi.success( value ) );
To optimize and make the code cleaner, the previously deprecated
asi.successStep() is returned. Example:
value = 123;
asi.add( subStep );
asi.successStep( value );
As Promises and await patterns become more and more popular in modern
technologies, AsyncSteps should support them through
asi.await(future_or_promise) call as feasible to implement.
Details of implementation is specific to particular technology. However, the following guidelines should be used:
future_or_promise is cancellable then asi.setCancel() must be used.asi.waitExternal() to be used.asi.error()asi.success()For most GC-based technologies step closures can use objects allocated in outer steps without issues. However, object lifetime management is important for technologies like ISO C++.
A special Pointer stack(size) execution API is provided. The raw version acts
like regular heap allocation, but allocated memory is automatically freed once
the step is destroyed.
If other lifetime is required then implementation-specific shared pointers should be used.
Technology-specific implementation should provide a template or a generic overload to better integrate with specific type system and other features. Example:
// Prototype
template<typename T, typename... Args>
T& stack(Args&&... args);
// to be used like
asi.stack<T>();
asi.stack<T>(SomeCtorParam);
Originally, this feature was a non-spec optimization introduced to JS reference implementation to aid performance by improving data locality in CPU caches.
Each AsyncSteps instance is expected to run a burst of steps until it requires to wait for an external event. The default recommended burst is 100 sub-steps. The burst can be reduced, if it takes too long, e.g. 1 millisecond.
A non-core helper asi.relinquish() should be provided as a shortcut for an
empty sub-step, triggering external wait with immediate completion from the
event-loop, effectively moving the current instance to the end of the queue.
void execute_callback( AsyncSteps asi[, previous_success_args] ):asi.success() call, if any;asi.success() or
asi.error();asi.setTimeout() and/or
set cancel handler through asi.setCancel(),asi.error( InternalError );asi.state() for global current job state data.void error_callback( AsyncSteps asi, error ):asi.error() call;asi.success() - continue execution from the next step, after return,asi.error() - change error string,asi.error( InternalError ).asi.state() for global current job state data.void cancel_callback( AsyncSteps asi ):interface ISyncvoid sync( AsyncSteps asi, execute_callback[, error_callback] ):interface Stateinterface CatchTrace for callback(exception) on any caught
execption;interface UnhandledError for callback(error) on any unhandled
FutoIn error in the steps;get<V>(key) - get-accessor for dynamic items, type cast;set<V>(key, value)- set-accessor for dynamic items, type cast;error_info - get/set last error_info property;set_error_info() / error_info() accessor as applicable;last_exception() - get last caught exception;catch_trace - get/set last CatchTrace property;set_catch_trace(cb) / catch_trace(exc) accessor as applicable;unhandled_error - get/set last UnhandledError property;set_unhandled_error(cb) / unhandled_error(code) accessor as applicable;mem_pool() - access associated memory pool, if applicable;It is assumed that all functions in this section are part of the single AsyncSteps interface. However, they are grouped by semantic scope of use. Such design violates certain best practices, but it is done intentionally.
This API can be used in any context.
AsyncSteps add( execute_callback func[, error_callback onerror] ):AsyncSteps object accessor for easy chaining.AsyncSteps parallel( [error_callback onerror] ):add()ed sub-steps are executed in parallel in the same thread,success() does not allow any arguments - use either state() or
stack() to pass the results.State state():null to identify invalid state of the AsyncSteps
object.AsyncSteps copyFrom( AsyncSteps other ):AsyncSteps sync(ISync obj, execute_callback func[, error_callback onerror] ):obj.AsyncSteps successStep( [result_arg, ...] ):as.add( (as) => as.success( result_arg, ... ) ).AsyncSteps await( future_or_promise[, error_callback onerror] ):AsyncSteps newInstance():boolean cast():state() notes.FutoInAsyncSteps cast():binary() notes.FutoInAsyncSteps binary():AsyncSteps wrap(FutoInAsyncSteps):wrap() is
being called.This API can be used only inside the execute_callback context. The success()
and error() can be used in error_callback context as well.
void success( [result_arg, ...] )execute_callback;AsyncSteps stack during external
event waiting;void error( name [, error_info] ):FutoIn.Error exception immediately;onerror( async_iface, name ) after returning to execution engine;error_info is assigned to the error_info state field.void errorNoThrow( name [, error_info] ):asi.error(), which does not throw and the
user must return from the executing function without relying on the
exception.void setTimeout( timeout_ms ):Timeout error is raised.call operator overloading:asi.success().void setCancel( cancel_callback oncancel ):void waitExternal():void relinquish():Pointer stack(size[, destroy_cb]):This API can be used only on Root AsyncSteps objects.
void execute() - must be called only once after the root object steps are
configured.void cancel() - may be called on the root object to asynchronously cancel
execution.AsyncSteps execution.asi.error().Promise promise() - must be called only once after the root object steps
are configured.execute() into a native Promise object.This API can be used only inside execute_callback.
void loop( func, [, label] ):asi.break() is called;func( asi ) - the loop body;label - am optional label to use for asi.break() and asi.continue()
in inner loops.void forEach( map|list, func [, label] ):map or list element, call func( asi, key, value );func( asi, key, value ) - the loop body;label - an optional label to use for asi.break() and asi.continue()
in inner loops.void repeat( count, func [, label] ):func(asi, i) for count times;count - how many times to call the func;func( asi, i ) - the loop body, i - the current iteration starting
from 0;label - an optional label to use for asi.break() and asi.continue()
in inner loops.void break( [label] ):AsyncSteps
internally;label - unwinds nested loops, until label named loop is exited.error_info.void breakNoThrow( [label] ):break() that does not throw, the user must return from
the step immediately.void continue( [label] ):AsyncSteps
internally;label - break nested loops, until label named loop is found.error_info.void continueNoThrow( [label] ):continue() that does not throw, the user must return from
the step immediately.Mutex classISync interface.c-tor(unsigned integer max=1, unsigned integer max_queue=null):max_queue - optionally, limit the queue length.Throttle classISync interface.c-tor(unsigned integer max, unsigned integer period_ms=1000, unsigned integer max_queue=null):period_ms - the time period in milliseconds;max_queue - optionally, limit the queue length.Limiter classISync interface.c-tor(options):options.concurrent=1 - the number maximum of concurrent flows;options.max_queue=0 - the number maximum of queued flows;options.rate=1 - the number maximum of the critical section entries
in the given period;options.period_ms=1000 - the time period in milliseconds;options.burst=0 - the number maximum of queued flows for rate
limiting.There is a strong assumption that AsyncSteps instances are executed in partial order by a common instance of event loop, with a historical name AsyncTool.
There is an assumption that AsyncTool will be extended with Input/Output event support to act as a true reactor, but it may not be always possible.
AsyncTool was not defined in previous versions of the specification because its interface is specific to technology while it was always existing. Below is only a general suggestion.
Handle immediate( func ):func() - general callback.Handle deferred( delay, func ):delay - typically time period in milliseconds;func() - general callback.bool is_same_thread():void cancel( handle ):Handle object's interface.bool is_valid( handle ):Handle object's interface.To achieve the initial goal of the FutoIn project - universal cross-technology interface, a certain minimal binary interface has to be defined to be passed as an ordinary memory pointer for the first parameter of callback functions, so any technology-specific solution could wrap that as necessary and allow mixing asynchronous step fragments written in different languages like C, C++, C#, ECMAScript, Java, Lua, Ruby, Rust and others in scope of a single asynchronous thread.
As the base idea, Java Native Interface approach is taken, where a pointer to an abstract plain structure is passed. The first field of such structure is a pointer to a table of plain C functions, each API functions also assumes to get the pointer to the structure as the first parameter. C++ virtual table is also working similar way.
Plain ISO C is supported one way or another in almost every technology to create bindings and other type of glue functionality. Therefore, it is used to describe the binary interface with assumption of only standard platform-defined paddings and pointer sizes while all API callbacks use the standard platform-defined calling convention.
There are certain limitations as it is problematic to guarantee type safety without significant overhead,
so binary interface user must be more aware of what is being done. State access is split into two API
functions which operate over abstract void pointers.
Binary data interface is used to pass execute_callback arguments between technologies. Directly
are supported:
For efficiency reasons, complex types like vectors may be stored both in agnostic C format and as a technology-specific object instance. Therefore, binary value holding object supports cleanup callbacks to properly destroy such objects even from C or Assembly code.
typedef struct FutoInBinaryValue_ FutoInBinaryValue;
typedef struct FutoInType_ FutoInType;
typedef uint8_t FutoInTypeFlags;
enum
{
FTN_TYPE_CUSTOM_OBJECT = 0x01,
FTN_TYPE_STRING = 0x02,
FTN_TYPE_STRING16 = 0x03,
FTN_TYPE_STRING32 = 0x04,
FTN_TYPE_BOOL = 0x05,
FTN_TYPE_INT8 = 0x06,
FTN_TYPE_INT16 = 0x07,
FTN_TYPE_INT32 = 0x08,
FTN_TYPE_INT64 = 0x09,
FTN_TYPE_UINT8 = 0x0A,
FTN_TYPE_UINT16 = 0x0B,
FTN_TYPE_UINT32 = 0x0C,
FTN_TYPE_UINT64 = 0x0D,
FTN_TYPE_FLOAT = 0x0E,
FTN_TYPE_DOUBLE = 0x0F,
FTN_BASE_TYPE_MASK = 0x0F,
// --
FTN_TYPE_ARRAY = 0x10,
FTN_COMPLEX_TYPE_MASK = 0xF0,
};
struct FutoInType_
{
const FutoInTypeFlags flags;
void (*const cleanup)(FutoInBinaryValue* v);
// NOTE: extendable by implementation
};
struct FutoInBinaryValue_
{
const FutoInType* type;
union
{
const void* p;
const char* cstr;
const char16_t* cstr16;
const char32_t* cstr32;
bool b;
int8_t i8;
int16_t i16;
int32_t i32;
int64_t i64;
uint8_t u8;
uint16_t u16;
uint32_t u32;
uint64_t u64;
float f;
double d;
};
void* custom_data;
uint32_t length;
};
static inline void futoin_reset_binval(FutoInBinaryValue* v)
{
auto tp = v->type;
if (tp) {
auto* f = tp->cleanup;
if (f) {
f(v);
}
}
v->type = 0;
v->u64 = 0;
v->custom_data = 0;
v->length = 0;
}
Binary interface has a maximum limit of 4 custom arguments according to the industry best practices. Thefore, argument object is a collection of 4 binary value holders.
Binary interface is inspired by a typical C++ vtable and Java Native Interface specification.
It is assumed that a pointer to an agnostic FutoInAsyncSteps structure is passed instead
of technology-specific interface object. Such structure has the first field of a pointer to a function
table. Each function receives the same pointer to the structure as the first argument. There may
be additional implementation-defined fields. Therefore, business logic code must not assume that
it knows actual size of such structure.
Unlike most of traditional cases, ISO C11 does not support exceptions and that imposes some restrictions and duties for business logic. For example, raising errors requires returning from the handler function manually.
The meaning of functions is the same, except additional data and similar arguments may be added to
bind dynamic data to callbacks user-defined way.
The function table is also extended with AsyncTool interface for convenience.
The stateVariable() ABI primary purpose is to provide storage for technology-native
value type, that breaks general interoperability guarantees, unless such variables
get intentionally mapped as plain ISO C11 types.
By convention, special variable keys correspond to execution-related functionality,
and act as read-only. They allocation and cleanup handlers must be null pointers.
The special key "error_info" must be accessible as a const char*; "last_execption"
must be accessible as void * mapped to C++ const std::exception_ptr*.
typedef struct FutoInAsyncStepsAPI_ FutoInAsyncStepsAPI;
typedef struct FutoInAsyncSteps_ FutoInAsyncSteps;
typedef struct FutoInSyncAPI_ FutoInSyncAPI;
typedef struct FutoInSync_ FutoInSync;
typedef struct FutoInArgs_ FutoInArgs;
typedef struct FutoInHandle_ FutoInHandle;
struct FutoInArgs_
{
union
{
struct
{
FutoInBinaryValue arg0;
FutoInBinaryValue arg1;
FutoInBinaryValue arg2;
FutoInBinaryValue arg3;
};
FutoInBinaryValue args[4];
};
};
struct FutoInHandle_
{
void* data1;
void* data2;
ptrdiff_t data3;
};
typedef void (*FutoInAsyncSteps_execute_callback)(
FutoInAsyncSteps* bsi, void* data, const FutoInArgs* args);
typedef void (*FutoInAsyncSteps_error_callback)(
FutoInAsyncSteps* bsi, void* data, const char* code);
typedef void (*FutoInAsyncSteps_cancel_callback)(
FutoInAsyncSteps* bsi, void* data);
struct FutoInAsyncStepsAPI_
{
union
{
struct
{
// Index 0
void (*add)(
FutoInAsyncSteps* bsi,
void* data,
FutoInAsyncSteps_execute_callback f,
FutoInAsyncSteps_error_callback eh);
// Index 1
FutoInAsyncSteps* (*parallel)(
FutoInAsyncSteps* bsi,
void* data,
FutoInAsyncSteps_error_callback eh);
// Index 2
void* (*stateVariable)(
FutoInAsyncSteps* bsi,
void* data,
const char* name,
void* (*allocate)(void* data),
void (*cleanup)(void* data, void* value));
// Index 3
void* (*stack)(
FutoInAsyncSteps* bsi,
size_t data_size,
void (*cleanup)(void* value));
// Index 4
void (*success)(FutoInAsyncSteps* bsi, FutoInArgs* args);
// Index 5
void (*handle_error)(
FutoInAsyncSteps* bsi, const char* code, const char* info);
// Index 6
void (*setTimeout)(FutoInAsyncSteps* bsi, uint32_t timeout_ms);
// Index 7
void (*setCancel)(
FutoInAsyncSteps* bsi,
void* data,
FutoInAsyncSteps_cancel_callback ch);
// Index 8
void (*waitExternal)(FutoInAsyncSteps* bsi);
// Index 9
void (*loop)(
FutoInAsyncSteps* bsi,
void* data,
void (*f)(FutoInAsyncSteps* bsi, void* data),
const char* label);
// Index 10
void (*repeat)(
FutoInAsyncSteps* bsi,
void* data,
size_t count,
void (*f)(FutoInAsyncSteps* bsi, void* data, size_t i),
const char* label);
// Index 11
void (*breakLoop)(FutoInAsyncSteps* bsi, const char* label);
// Index 12
void (*continueLoop)(FutoInAsyncSteps* bsi, const char* label);
// Index 13
void (*execute)(
FutoInAsyncSteps* bsi,
void* data,
FutoInAsyncSteps_error_callback unhandled_error);
// Index 14
void (*cancel)(FutoInAsyncSteps* bsi);
// Index 15
void (*addSync)(
FutoInAsyncSteps* bsi,
FutoInSync* sync,
void* data,
FutoInAsyncSteps_execute_callback f,
FutoInAsyncSteps_error_callback eh);
// Index 16
ptrdiff_t (*rootId)(FutoInAsyncSteps* bsi);
// Index 17
int (*isValid)(FutoInAsyncSteps* bsi);
// Index 18
FutoInAsyncSteps* (*newInstance)(FutoInAsyncSteps* bsi);
// Index 19
void (*free)(FutoInAsyncSteps* bsi);
// Index 20
FutoInHandle (*sched_immediate)(
FutoInAsyncSteps* bsi, void* data, void (*cb)(void* data));
// Index 21
FutoInHandle (*sched_deferred)(
FutoInAsyncSteps* bsi,
uint32_t delay_ms,
void* data,
void (*cb)(void* data));
// Index 22
void (*sched_cancel)(FutoInAsyncSteps* bsi, FutoInHandle* handle);
// Index 23
int (*sched_is_valid)(FutoInAsyncSteps* bsi, FutoInHandle* handle);
// Index 24
int (*is_same_thread)(FutoInAsyncSteps* bsi);
};
void* funcs[25];
};
// NOTE: extendable by implementation
};
struct FutoInAsyncSteps_
{
#ifdef __cplusplus
FutoInAsyncSteps_(const FutoInAsyncStepsAPI* api) noexcept : api(api) {}
#endif
const FutoInAsyncStepsAPI* const api;
// NOTE: extendable by implementation
};
Synchronization object interface is defined separately from the AsyncSteps one as it is quite possible that AsyncSteps may be implemented in one technology while the synchronization object is implemented in an absolutely different one.
struct FutoInSyncAPI_
{
union
{
struct
{
// Index 0
void (*lock)(FutoInAsyncSteps* bsi, FutoInSync* sync);
// Index 1
void (*unlock)(FutoInAsyncSteps* bsi, FutoInSync* sync);
};
void* funcs[2];
};
// NOTE: extendable by implementation
};
struct FutoInSync_
{
#ifdef __cplusplus
FutoInSync_() noexcept : api(nullptr) {}
#endif
const FutoInSyncAPI* const api;
// NOTE: extendable by implementation
};
In pseudo-code.
AsyncStepsImpl asi;
asi.add(
function( inner_as ){
if ( something )
inner_as.success( 1, 2 )
else
inner_as.error( NotImplemented )
},
function( inner_as, error ){
externalError( error );
}
).add(
function( inner_as, res1, res2 ){
externalSuccess( res1, res2 );
},
)
AsyncStepsImpl asi;
asi.add(
function( inner_as ){
inner_as.add(
function( inner2_as ){
if ( something )
inner2_as.success( 1 )
else
inner2_as.error( NotImplemented )
},
function( inner2_as, error )
{
log( "Spotted error " + error )
// continue with higher level error handlers
}
)
inner_as.add(
function( inner2_as, res1 ){
inner2_as.success( res1, 2 )
}
)
},
function( inner_as, error ){
externalError( error );
}
).add(
function( inner_as, res1, res2 ){
externalSuccess( res1, res2 );
},
)
parallel() Steps and state()AsyncStepsImpl asi;
asi.add(
function( inner_as ){
inner_as.parallel().add(
function( inner2_as ){
inner2_as.state().parallel_1 = 1;
},
function( inner2_as, error )
{
log( "Spotted error " + error )
// continue with higher level error handlers
}
).add(
function( inner2_as ){
inner2_as.state().parallel_2 = 2;
},
function( inner2_as, error )
{
inner2_as.state().parallel_2 = 0;
// ignore error
}
)
},
function( inner_as, error ){
externalError( error );
}
).add(
function( inner_as, res1, res2 ){
externalSuccess(
inner_as.state().parallel_1,
inner_as.state().parallel_2
);
},
)
AsyncStepsImpl asi;
asi.add(
function( asi ){
asi.repeat( 3, function( asi, i ) {
print i;
} );
asi.forEach( [ 1, 3, 3 ], function( asi, k, v ) {
print k "=" v;
} );
asi.forEach( asi.state(), function( asi, k, v ) {
print k "=" v;
} );
},
)
AsyncStepsImpl asi;
asi.add(
function( asi ){
asi.waitExternal();
callSomeExternal( function(err) {
if (err)
{
try {
asi.error(err);
} catch {
// ignore
}
}
else
{
asi.success();
}
} );
},
)
AsyncStepsImpl asi;
MutexImpl mutex(10);
asi.sync(
mutex,
function( asi ){
// critical section with regular AsyncSteps
},
)
=END OF SPEC=